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A three-panel Spaceclipse cover: lag compensation visualization, responsive ship control, and two ships colliding
Changelog
July 29, 2026

Smooth Control and Networking

The final part of the 0.11.5 story — how the ship now responds instantly, server corrections stopped teleporting, ping spikes no longer shake the whole scene, and hits are counted by what you saw on your screen.

Damaged Spaceclipse ships with carved hulls and scattering wrecks
Changelog
July 26, 2026

New Physics Engine: Damage and Wrecks

The foundation under combat changed: hits physically carve pieces out of hulls, torn-off parts become real wrecks, and fast projectiles finally land where they should.

The Spaceclipse main menu with the eclipse scene and a passing ship
Changelog
July 22, 2026

Reworked Interface: Live Main Menu and Settings

The main menu became a live scene with an eclipse and passing ships, and the settings screen was rebuilt around categories and clear, readable controls.

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2D space MMO with fast, physics-driven ship combat.

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v1.16.1