
News
Website News, New Download Center, and Launcher News Feed
We updated the website and the launcher: new news section, new support and download pages, and a news feed directly in the launcher.
We are continuing to improve website and launcher. We introduced a new layer for news, support, and downloads to make it easier to follow project updates in one place.
What's New on the Website
- A full public news section is now available with dedicated article pages.
- A new platform-aware launcher download center has been added.
- New support pages and community links are now available across the site.
What's New in Launcher
The main addition is a news block on the launcher's main page. Important announcements and updates can now be viewed inside the launcher without having to open the website.
This update also includes several visual and interface improvements, including style refinements, dropdown updates, and adjustments to profile-related UI elements.
What's Next
The new news section will become the main place for announcements, changelog summaries, and important project updates. These updates are now available both on the website and directly in the launcher.
In this article
More news
New Vulkan Rendering Backend and Mac Client
We added a second rendering backend to the client — Vulkan. It opens the road to macOS: there Vulkan is the default and the very thing that lets the game render. The backend is early and Mac is still a preview, but you can already jump in.
Smooth Control and Networking
The final part of the 0.11.5 story — how the ship now responds instantly, server corrections stopped teleporting, ping spikes no longer shake the whole scene, and hits are counted by what you saw on your screen.
New Physics Engine: Damage and Wrecks
The foundation under combat changed: hits physically carve pieces out of hulls, torn-off parts become real wrecks, and fast projectiles finally land where they should.